Move app/src (mostly) to flipper-ui-core/src

Summary:
This diff moves all UI code from app/src to app/flipper-ui-core. That is now slightly too much (e.g. node deps are not removed yet), but from here it should be easier to move things out again, as I don't want this diff to be open for too long to avoid too much merge conflicts.

* But at least flipper-ui-core is Electron free :)
* Killed all cross module imports as well, as they where now even more in the way
* Some unit test needed some changes, most not too big (but emotion hashes got renumbered in the snapshots, feel free to ignore that)
* Found some files that were actually meaningless (tsconfig in plugins, WatchTools files, that start generating compile errors, removed those

Follow up work:
* make flipper-ui-core configurable, and wire up flipper-server-core in Electron instead of here
* remove node deps (aigoncharov)
* figure out correct place to load GKs, plugins, make intern requests etc., and move to the correct module
* clean up deps

Reviewed By: aigoncharov

Differential Revision: D32427722

fbshipit-source-id: 14fe92e1ceb15b9dcf7bece367c8ab92df927a70
This commit is contained in:
Michel Weststrate
2021-11-16 05:25:40 -08:00
committed by Facebook GitHub Bot
parent 54b7ce9308
commit 7e50c0466a
293 changed files with 483 additions and 497 deletions

View File

@@ -0,0 +1,66 @@
/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @format
*/
import fs from 'fs';
import path from 'path';
import BaseDevice from '../devices/BaseDevice';
import {reportPlatformFailures} from 'flipper-common';
import expandTilde from 'expand-tilde';
import config from '../utils/processConfig';
import {getRenderHostInstance} from '../RenderHost';
export function getCaptureLocation() {
return expandTilde(
config().screenCapturePath || getRenderHostInstance().paths.desktopPath,
);
}
// TODO: refactor so this doesn't need to be exported
export function getFileName(extension: 'png' | 'mp4'): string {
// Windows does not like `:` in its filenames. Yes, I know ...
return `screencap-${new Date().toISOString().replace(/:/g, '')}.${extension}`;
}
export async function capture(device: BaseDevice): Promise<string> {
if (!device.connected.get()) {
console.log('Skipping screenshot for disconnected device');
return '';
}
const pngPath = path.join(getCaptureLocation(), getFileName('png'));
return reportPlatformFailures(
device.screenshot().then((buffer) => writeBufferToFile(pngPath, buffer)),
'captureScreenshot',
);
}
/**
* Writes a buffer to a specified file path.
* Returns a Promise which resolves to the file path.
*/
export const writeBufferToFile = (
filePath: string,
buffer: Buffer,
): Promise<string> => {
return new Promise((resolve, reject) => {
fs.writeFile(filePath, buffer, (err) => {
if (err) {
reject(err);
} else {
resolve(filePath);
}
});
});
};
/**
* Creates a Blob from a Buffer
*/
export const bufferToBlob = (buffer: Buffer): Blob => {
return new Blob([buffer]);
};