Move app/src (mostly) to flipper-ui-core/src

Summary:
This diff moves all UI code from app/src to app/flipper-ui-core. That is now slightly too much (e.g. node deps are not removed yet), but from here it should be easier to move things out again, as I don't want this diff to be open for too long to avoid too much merge conflicts.

* But at least flipper-ui-core is Electron free :)
* Killed all cross module imports as well, as they where now even more in the way
* Some unit test needed some changes, most not too big (but emotion hashes got renumbered in the snapshots, feel free to ignore that)
* Found some files that were actually meaningless (tsconfig in plugins, WatchTools files, that start generating compile errors, removed those

Follow up work:
* make flipper-ui-core configurable, and wire up flipper-server-core in Electron instead of here
* remove node deps (aigoncharov)
* figure out correct place to load GKs, plugins, make intern requests etc., and move to the correct module
* clean up deps

Reviewed By: aigoncharov

Differential Revision: D32427722

fbshipit-source-id: 14fe92e1ceb15b9dcf7bece367c8ab92df927a70
This commit is contained in:
Michel Weststrate
2021-11-16 05:25:40 -08:00
committed by Facebook GitHub Bot
parent 54b7ce9308
commit 7e50c0466a
293 changed files with 483 additions and 497 deletions

View File

@@ -0,0 +1,308 @@
/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @format
*/
import React from 'react';
import {State, Store} from '../reducers/index';
import {FlipperServer, Logger} from 'flipper-common';
import {FlipperServerImpl} from 'flipper-server-core';
import {selectClient} from '../reducers/connections';
import Client from '../Client';
import {notification} from 'antd';
import BaseDevice from '../devices/BaseDevice';
import {ClientDescription, timeout} from 'flipper-common';
import {reportPlatformFailures} from 'flipper-common';
import {sideEffect} from '../utils/sideEffect';
import {getStaticPath} from '../utils/pathUtils';
import constants from '../fb-stubs/constants';
import {getRenderHostInstance} from '../RenderHost';
export default async (store: Store, logger: Logger) => {
const {enableAndroid, androidHome, idbPath, enableIOS, enablePhysicalIOS} =
store.getState().settingsState;
const server = new FlipperServerImpl(
{
enableAndroid,
androidHome,
idbPath,
enableIOS,
enablePhysicalIOS,
staticPath: getStaticPath(),
tmpPath: getRenderHostInstance().paths.tempPath,
validWebSocketOrigins: constants.VALID_WEB_SOCKET_REQUEST_ORIGIN_PREFIXES,
},
logger,
);
store.dispatch({
type: 'SET_FLIPPER_SERVER',
payload: server,
});
server.on('notification', ({type, title, description}) => {
console.warn(`[$type] ${title}: ${description}`);
notification.open({
message: title,
description: description,
type: type,
duration: 0,
});
});
server.on('server-error', (err) => {
notification.error({
message: 'Failed to start connection server',
description:
err.code === 'EADDRINUSE' ? (
<>
Couldn't start connection server. Looks like you have multiple
copies of Flipper running or another process is using the same
port(s). As a result devices will not be able to connect to Flipper.
<br />
<br />
Please try to kill the offending process by running{' '}
<code>kill $(lsof -ti:PORTNUMBER)</code> and restart flipper.
<br />
<br />
{'' + err}
</>
) : (
<>Failed to start Flipper server: ${err.message}</>
),
duration: null,
});
});
server.on('device-connected', (deviceInfo) => {
logger.track('usage', 'register-device', {
os: deviceInfo.os,
name: deviceInfo.title,
serial: deviceInfo.serial,
});
const existing = store
.getState()
.connections.devices.find(
(device) => device.serial === deviceInfo.serial,
);
// handled outside reducer, as it might emit new redux actions...
if (existing) {
if (existing.connected.get()) {
console.warn(
`Tried to replace still connected device '${existing.serial}' with a new instance.`,
);
}
existing.destroy();
}
const device = new BaseDevice(server, deviceInfo);
device.loadDevicePlugins(
store.getState().plugins.devicePlugins,
store.getState().connections.enabledDevicePlugins,
);
store.dispatch({
type: 'REGISTER_DEVICE',
payload: device,
});
});
server.on('device-disconnected', (device) => {
logger.track('usage', 'unregister-device', {
os: device.os,
serial: device.serial,
});
// N.B.: note that we don't remove the device, we keep it in offline
});
server.on('client-setup', (client) => {
store.dispatch({
type: 'START_CLIENT_SETUP',
payload: client,
});
});
server.on('client-connected', (payload: ClientDescription) =>
handleClientConnected(server, store, logger, payload),
);
server.on('client-disconnected', ({id}) => {
const existingClient = store.getState().connections.clients.get(id);
existingClient?.disconnect();
});
server.on('client-message', ({id, message}) => {
const existingClient = store.getState().connections.clients.get(id);
existingClient?.onMessage(message);
});
if (typeof window !== 'undefined') {
window.addEventListener('beforeunload', () => {
server.close();
});
}
server
.start()
.then(() => {
console.log(
'Flipper server started and accepting device / client connections',
);
})
.catch((e) => {
console.error('Failed to start Flipper server', e);
notification.error({
message: 'Failed to start Flipper server',
description: 'error: ' + e,
});
});
return () => {
server.close();
};
};
export async function handleClientConnected(
server: Pick<FlipperServer, 'exec'>,
store: Store,
logger: Logger,
{id, query}: ClientDescription,
) {
const {connections} = store.getState();
const existingClient = connections.clients.get(id);
if (existingClient) {
existingClient.destroy();
store.dispatch({
type: 'CLEAR_CLIENT_PLUGINS_STATE',
payload: {
clientId: id,
devicePlugins: new Set(),
},
});
store.dispatch({
type: 'CLIENT_REMOVED',
payload: id,
});
}
console.log(
`[conn] Searching matching device ${query.device_id} for client ${query.app}...`,
);
const device =
getDeviceBySerial(store.getState(), query.device_id) ??
(await findDeviceForConnection(store, query.app, query.device_id).catch(
(e) => {
console.error(
`[conn] Failed to find device '${query.device_id}' while connection app '${query.app}'`,
e,
);
notification.error({
message: 'Connection failed',
description: `Failed to find device '${query.device_id}' while trying to connect app '${query.app}'`,
duration: 0,
});
},
));
if (!device) {
return;
}
const client = new Client(
id,
query,
{
send(data: any) {
server.exec('client-request', id, data);
},
async sendExpectResponse(data: any) {
return await server.exec('client-request-response', id, data);
},
},
logger,
store,
undefined,
device,
);
console.debug(
`Device client initialized: ${client.id}. Supported plugins: ${Array.from(
client.plugins,
).join(', ')}`,
'server',
);
store.dispatch({
type: 'NEW_CLIENT',
payload: client,
});
store.dispatch(selectClient(client.id));
await timeout(
30 * 1000,
client.init(),
`[conn] Failed to initialize client ${query.app} on ${query.device_id} in a timely manner`,
);
console.log(`[conn] ${query.app} on ${query.device_id} connected and ready.`);
}
function getDeviceBySerial(
state: State,
serial: string,
): BaseDevice | undefined {
return state.connections.devices.find((device) => device.serial === serial);
}
async function findDeviceForConnection(
store: Store,
clientId: string,
serial: string,
): Promise<BaseDevice> {
let lastSeenDeviceList: BaseDevice[] = [];
/* All clients should have a corresponding Device in the store.
However, clients can connect before a device is registered, so wait a
while for the device to be registered if it isn't already. */
return reportPlatformFailures(
new Promise<BaseDevice>((resolve, reject) => {
let unsubscribe: () => void = () => {};
const timeout = setTimeout(() => {
unsubscribe();
reject(
new Error(
`Timed out waiting for device ${serial} for client ${clientId}`,
),
);
}, 15000);
unsubscribe = sideEffect(
store,
{name: 'waitForDevice', throttleMs: 100},
(state) => state.connections.devices,
(newDeviceList) => {
if (newDeviceList === lastSeenDeviceList) {
return;
}
lastSeenDeviceList = newDeviceList;
const matchingDevice = newDeviceList.find(
(device) => device.serial === serial,
);
if (matchingDevice) {
console.log(`[conn] Found device for: ${clientId} on ${serial}.`);
clearTimeout(timeout);
resolve(matchingDevice);
unsubscribe();
}
},
);
}),
'client-setMatchingDevice',
);
}