Add loader while waiting for an emulator to start
Reviewed By: lblasa Differential Revision: D50367884 fbshipit-source-id: cdc7c408bf2eb4ea3f7f4f03c27ca72e8bbe2947
This commit is contained in:
committed by
Facebook GitHub Bot
parent
cc76a21d80
commit
7040e56185
@@ -32,6 +32,7 @@ import SettingsSheet from '../../chrome/SettingsSheet';
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import {Link} from '../../ui';
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import {Link} from '../../ui';
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import {chain, uniq, without} from 'lodash';
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import {chain, uniq, without} from 'lodash';
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import {ReactNode} from 'react-markdown';
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import {ReactNode} from 'react-markdown';
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import {produce} from 'immer';
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const COLD_BOOT = 'cold-boot';
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const COLD_BOOT = 'cold-boot';
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@@ -108,6 +109,8 @@ export const LaunchEmulatorDialog = withTrackingScope(
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setFavoriteVirtualDevices(without(favoriteVirtualDevices, deviceName));
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setFavoriteVirtualDevices(without(favoriteVirtualDevices, deviceName));
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};
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};
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const [pendingEmulators, setPendingEmulators] = useState(new Set<string>());
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useEffect(() => {
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useEffect(() => {
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const getiOSSimulators = async () => {
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const getiOSSimulators = async () => {
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if (!iosEnabled) {
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if (!iosEnabled) {
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@@ -172,14 +175,29 @@ export const LaunchEmulatorDialog = withTrackingScope(
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)
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)
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.sortBy((item) => [!item.isFavorite, item.name])
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.sortBy((item) => [!item.isFavorite, item.name])
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.map(({name, isFavorite}) => {
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.map(({name, isFavorite}) => {
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const launch = (coldBoot: boolean) => {
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const launch = async (coldBoot: boolean) => {
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getRenderHostInstance()
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try {
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.flipperServer.exec('android-launch-emulator', name, coldBoot)
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setPendingEmulators(
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.then(onClose)
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produce((draft) => {
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.catch((e) => {
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draft.add(name);
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}),
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);
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await getRenderHostInstance().flipperServer.exec(
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'android-launch-emulator',
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name,
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coldBoot,
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);
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onClose();
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} catch (e) {
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console.error('Failed to start emulator: ', e);
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console.error('Failed to start emulator: ', e);
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message.error('Failed to start emulator: ' + e);
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message.error('Failed to start emulator: ' + e);
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});
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} finally {
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setPendingEmulators(
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produce((draft) => {
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draft.delete(name);
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}),
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);
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}
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};
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};
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const menu = (
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const menu = (
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<Menu
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<Menu
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@@ -206,6 +224,7 @@ export const LaunchEmulatorDialog = withTrackingScope(
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<Dropdown.Button
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<Dropdown.Button
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overlay={menu}
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overlay={menu}
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icon={<MoreOutlined />}
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icon={<MoreOutlined />}
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loading={pendingEmulators.has(name)}
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onClick={() => launch(false)}>
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onClick={() => launch(false)}>
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{name}
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{name}
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</Dropdown.Button>
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</Dropdown.Button>
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@@ -237,15 +256,30 @@ export const LaunchEmulatorDialog = withTrackingScope(
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type="default"
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type="default"
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key={device.udid}
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key={device.udid}
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style={{width: '100%'}}
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style={{width: '100%'}}
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onClick={() =>
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loading={pendingEmulators.has(device.udid)}
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getRenderHostInstance()
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onClick={async () => {
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.flipperServer.exec('ios-launch-simulator', device.udid)
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try {
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.catch((e) => {
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setPendingEmulators(
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produce((draft) => {
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draft.add(device.udid);
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}),
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);
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await getRenderHostInstance().flipperServer.exec(
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'ios-launch-simulator',
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device.udid,
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);
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onClose();
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} catch (e) {
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console.warn('Failed to start simulator: ', e);
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console.warn('Failed to start simulator: ', e);
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message.error('Failed to start simulator: ' + e);
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message.error('Failed to start simulator: ' + e);
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})
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} finally {
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.then(onClose)
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setPendingEmulators(
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}>
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produce((draft) => {
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draft.delete(device.udid);
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}),
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);
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}
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}}>
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{device.name}
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{device.name}
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{device.osVersion ? ` (${device.osVersion})` : ''}
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{device.osVersion ? ` (${device.osVersion})` : ''}
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</Button>
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</Button>
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