Log tailer moved to flipper-common
Summary: Log tailer is/could/will be used in different places, move to a centralised place. Reviewed By: antonk52 Differential Revision: D48524579 fbshipit-source-id: 81d6c4670572284ba2821a93011f5daa133b21fa
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desktop/flipper-common/src/utils/LoggerTailer.tsx
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56
desktop/flipper-common/src/utils/LoggerTailer.tsx
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/**
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*
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* @format
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*/
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import {LoggerTypes} from './Logger';
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export const logLevels: LoggerTypes[] = ['debug', 'info', 'warn', 'error'];
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export type LogTailer = (level: LoggerTypes, ...data: Array<any>) => void;
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const logTailers: LogTailer[] = [];
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let initialized = false;
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export function addLogTailer(handler: LogTailer) {
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logTailers.push(handler);
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}
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export function initLogTailer() {
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if (initialized) {
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return;
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}
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initialized = true;
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const originalConsole: {[key: string]: any} = console;
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// Store the raw console log functions here
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const originalConsoleLogFunctions: {[key: string]: (...args: any) => void} =
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{} as {
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[key: string]: (...args: any) => void;
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};
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// React Devtools also patches the console methods:
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// https://github.com/facebook/react/blob/206d61f72214e8ae5b935f0bf8628491cb7f0797/packages/react-devtools-shared/src/backend/console.js#L141
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// Not using a proxy object here because it isn't compatible with their patching process.
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// Instead replace the methods on the console itself.
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// Doesn't matter who patches first, single thread means it will be consistent.
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for (const level of logLevels) {
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const originalConsoleLogFunction = originalConsole[level];
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originalConsoleLogFunctions[level] = originalConsoleLogFunction;
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const overrideMethod = (...args: Array<unknown>) => {
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const newConsoleLogFunction = originalConsoleLogFunctions[level];
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const result = newConsoleLogFunction(...args);
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logTailers.forEach((handler) => {
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handler(level, ...args);
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});
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return result;
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};
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overrideMethod.__FLIPPER_ORIGINAL_METHOD__ = originalConsoleLogFunction;
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originalConsole[level] = overrideMethod;
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}
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}
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