Base64 encoding using OpenSSL
Summary: This change adds a function to base64 encode. It is used to encode the CSR which gets added to the connection url. Reviewed By: passy Differential Revision: D31570706 fbshipit-source-id: 8356550fe87ae3ac6aae8616744a9339cf69b511
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Facebook GitHub Bot
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@@ -9,6 +9,7 @@
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#import "FlipperWebSocket.h"
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#import <Flipper/ConnectionContextStore.h>
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#import <Flipper/FlipperBase64.h>
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#import <Flipper/FlipperTransportTypes.h>
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#import <Flipper/Log.h>
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#import <folly/String.h>
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@@ -71,11 +72,7 @@ class WebSocketSerializer : public FlipperPayloadSerializer {
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query += key;
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query += "=";
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if (key == "csr") {
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NSString* csr = [NSString stringWithUTF8String:value.c_str()];
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NSData* data = [csr dataUsingEncoding:NSUTF8StringEncoding];
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NSString* base64 = [data base64EncodedStringWithOptions:0];
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query += base64.UTF8String;
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query += Base64::encode(value);
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} else {
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query += url_encode(value);
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}
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37
xplat/Flipper/FlipperBase64.cpp
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37
xplat/Flipper/FlipperBase64.cpp
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@@ -0,0 +1,37 @@
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include "FlipperBase64.h"
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#include <openssl/bio.h>
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#include <openssl/buffer.h>
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#include <openssl/evp.h>
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namespace facebook {
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namespace flipper {
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std::string Base64::encode(const std::string& input) {
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const auto base64_mem = BIO_new(BIO_s_mem());
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auto base64 = BIO_new(BIO_f_base64());
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base64 = BIO_push(base64, base64_mem);
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BIO_set_flags(base64, BIO_FLAGS_BASE64_NO_NL);
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BIO_write(base64, input.c_str(), static_cast<int>(input.length()));
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BIO_flush(base64);
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BUF_MEM* buffer_memory{};
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BIO_get_mem_ptr(base64, &buffer_memory);
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auto base64_encoded =
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std::string(buffer_memory->data, buffer_memory->length - 1);
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BIO_free_all(base64);
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return base64_encoded;
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}
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} // namespace flipper
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} // namespace facebook
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21
xplat/Flipper/FlipperBase64.h
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21
xplat/Flipper/FlipperBase64.h
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@@ -0,0 +1,21 @@
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <string>
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namespace facebook {
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namespace flipper {
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class Base64 {
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public:
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static std::string encode(const std::string& input);
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};
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} // namespace flipper
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} // namespace facebook
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