Introduced sorting, column visibility and column resizing
Summary: Add support for resizable columns, column sorting, and hiding / showing columns Moved some utilities from Flipper to flipper-plugin, such as Interactive and LowPassFilter Split DataTable into two components; DataSourceRenderer which takes care of purely rendering the virtualization, and DataTable that has the Chrome around that, such as column headers, search bar, etc. Reviewed By: nikoant Differential Revision: D26321105 fbshipit-source-id: 32b8fc03b4fb97b3af52b23e273c3e5b8cbc4498
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@@ -1,60 +0,0 @@
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/**
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*
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* @format
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*/
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import invariant from 'invariant';
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export default class LowPassFilter {
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constructor(smoothing: number = 0.9) {
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this.smoothing = smoothing;
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this.buffer = [];
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this.bufferMaxSize = 5;
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}
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bufferMaxSize: number;
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smoothing: number;
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buffer: Array<number>;
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hasFullBuffer(): boolean {
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return this.buffer.length === this.bufferMaxSize;
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}
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push(value: number): number {
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let removed: number = 0;
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if (this.hasFullBuffer()) {
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const tmp: number | undefined = this.buffer.shift();
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invariant(
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tmp !== undefined,
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'Invariant violation: Buffer reported full but shift returned nothing.',
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);
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removed = tmp;
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}
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this.buffer.push(value);
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return removed;
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}
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next(nextValue: number): number {
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// push new value to the end, and remove oldest one
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const removed = this.push(nextValue);
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// smooth value using all values from buffer
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const result = this.buffer.reduce(this._nextReduce, removed);
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// replace smoothed value
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this.buffer[this.buffer.length - 1] = result;
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return result;
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}
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_nextReduce = (last: number, current: number): number => {
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return this.smoothing * current + (1 - this.smoothing) * last;
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};
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}
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@@ -1,46 +0,0 @@
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/**
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*
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* @format
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*/
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import LowPassFilter from '../LowPassFilter';
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test('hasFullBuffer', () => {
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const lpf = new LowPassFilter();
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expect(lpf.hasFullBuffer()).toBeFalsy();
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lpf.push(1);
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lpf.push(2);
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lpf.push(3);
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lpf.push(4);
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lpf.push(5);
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expect(lpf.hasFullBuffer()).toBeTruthy();
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});
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test('push on full buffer returns shifted value', () => {
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const lpf = new LowPassFilter();
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expect(lpf.push(1)).toBe(0);
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expect(lpf.push(2)).toBe(0);
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expect(lpf.push(3)).toBe(0);
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expect(lpf.push(4)).toBe(0);
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expect(lpf.push(5)).toBe(0);
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expect(lpf.push(6)).toBe(1);
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expect(lpf.push(7)).toBe(2);
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});
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test('next returns smoothed value', () => {
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const lpf = new LowPassFilter();
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expect(lpf.next(1)).toBe(0.9);
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expect(lpf.next(2)).toBe(1.881);
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});
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test('next returns smoothed value with custom smoothing', () => {
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const lpf = new LowPassFilter(0.5);
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expect(lpf.next(1)).toBe(0.5);
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expect(lpf.next(2)).toBe(1.125);
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});
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@@ -1,160 +0,0 @@
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/**
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*
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* @format
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*/
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import {Rect} from './geometry';
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export const SNAP_SIZE = 16;
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export function snapGrid(val: number): number {
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return val - (val % SNAP_SIZE);
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}
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export function getPossibleSnappedPosition(
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windows: Array<Rect>,
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{
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getGap,
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getNew,
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}: {
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getNew: (win: Rect) => number;
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getGap: (win: Rect) => number;
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},
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): number | undefined {
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for (const win of windows) {
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const gap = Math.abs(getGap(win));
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if (gap >= 0 && gap < SNAP_SIZE) {
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return getNew(win);
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}
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}
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}
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export function getDistanceTo(props: Rect, win: Rect): number {
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const x1 = win.left;
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const y1 = win.top;
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const x1b = win.left + win.width;
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const y1b = win.top + win.height;
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const x2 = props.left;
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const y2 = props.top;
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const x2b = props.left + props.width;
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const y2b = props.top + props.height;
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const left = x2b < x1;
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const right = x1b < x2;
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const bottom = y2b < y1;
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const top = y1b < y2;
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if (top && left) {
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return distance(x1, y1b, x2b, y2);
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} else if (left && bottom) {
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return distance(x1, y1, x2b, y2b);
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} else if (bottom && right) {
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return distance(x1b, y1, x2, y2b);
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} else if (right && top) {
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return distance(x1b, y1b, x2, y2);
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} else if (left) {
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return x1 - x2b;
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} else if (right) {
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return x2 - x1b;
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} else if (bottom) {
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return y1 - y2b;
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} else if (top) {
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return y2 - y1b;
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} else {
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return 0;
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}
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}
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export function distance(
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x1: number,
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y1: number,
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x2: number,
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y2: number,
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): number {
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return Math.abs(x1 - x2) + Math.abs(y1 - y2);
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}
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export function maybeSnapLeft(
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props: Rect,
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windows: Array<Rect>,
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left: number,
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): number {
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// snap right side to left
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// ┌─┬─┐
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// │A│B│
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// └─┴─┘
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const snapRight = getPossibleSnappedPosition(windows, {
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getGap: (win) => win.left - (props.width + left),
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getNew: (win) => win.left - props.width,
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});
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if (snapRight != null) {
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return snapRight;
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}
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// snap left side to right
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// ┌─┬─┐
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// │B│A│
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// └─┴─┘
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const snapLeft = getPossibleSnappedPosition(windows, {
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getGap: (win) => left - (win.left + win.width),
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getNew: (win) => win.left + win.width,
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});
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if (snapLeft != null) {
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return snapLeft;
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}
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return snapGrid(left);
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}
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export function maybeSnapTop(
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_props: Rect,
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windows: Array<Rect>,
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top: number,
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): number {
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// snap bottom to bottom
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// ┌─┐
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// │A├─┐
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// │ │B│
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// └─┴─┘
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const snapBottom2 = getPossibleSnappedPosition(windows, {
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getGap: (win) => top - win.top - win.height,
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getNew: (win) => win.top + win.height,
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});
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if (snapBottom2 != null) {
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return snapBottom2;
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}
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// snap top to bottom
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// ┌─┐
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// │B│
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// ├─┤
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// │A│
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// └─┘
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const snapBottom = getPossibleSnappedPosition(windows, {
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getGap: (win) => top - win.top - win.height,
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getNew: (win) => win.top + win.height,
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});
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if (snapBottom != null) {
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return snapBottom;
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}
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// snap top to top
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// ┌─┬─┐
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// │A│B│
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// │ ├─┘
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// └─┘
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const snapTop = getPossibleSnappedPosition(windows, {
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getGap: (win) => top - win.top,
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getNew: (win) => win.top,
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});
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if (snapTop != null) {
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return snapTop;
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}
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return snapGrid(top);
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}
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