Introduced sorting, column visibility and column resizing

Summary:
Add support for resizable columns, column sorting, and hiding / showing columns

Moved some utilities from Flipper to flipper-plugin, such as Interactive and LowPassFilter

Split DataTable into two components; DataSourceRenderer which takes care of purely rendering the virtualization, and DataTable that has the Chrome around that, such as column headers, search bar, etc.

Reviewed By: nikoant

Differential Revision: D26321105

fbshipit-source-id: 32b8fc03b4fb97b3af52b23e273c3e5b8cbc4498
This commit is contained in:
Michel Weststrate
2021-03-16 14:54:53 -07:00
committed by Facebook GitHub Bot
parent 86ad413669
commit 44bb5b1beb
18 changed files with 1020 additions and 324 deletions

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@@ -1,60 +0,0 @@
/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @format
*/
import invariant from 'invariant';
export default class LowPassFilter {
constructor(smoothing: number = 0.9) {
this.smoothing = smoothing;
this.buffer = [];
this.bufferMaxSize = 5;
}
bufferMaxSize: number;
smoothing: number;
buffer: Array<number>;
hasFullBuffer(): boolean {
return this.buffer.length === this.bufferMaxSize;
}
push(value: number): number {
let removed: number = 0;
if (this.hasFullBuffer()) {
const tmp: number | undefined = this.buffer.shift();
invariant(
tmp !== undefined,
'Invariant violation: Buffer reported full but shift returned nothing.',
);
removed = tmp;
}
this.buffer.push(value);
return removed;
}
next(nextValue: number): number {
// push new value to the end, and remove oldest one
const removed = this.push(nextValue);
// smooth value using all values from buffer
const result = this.buffer.reduce(this._nextReduce, removed);
// replace smoothed value
this.buffer[this.buffer.length - 1] = result;
return result;
}
_nextReduce = (last: number, current: number): number => {
return this.smoothing * current + (1 - this.smoothing) * last;
};
}

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@@ -1,46 +0,0 @@
/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @format
*/
import LowPassFilter from '../LowPassFilter';
test('hasFullBuffer', () => {
const lpf = new LowPassFilter();
expect(lpf.hasFullBuffer()).toBeFalsy();
lpf.push(1);
lpf.push(2);
lpf.push(3);
lpf.push(4);
lpf.push(5);
expect(lpf.hasFullBuffer()).toBeTruthy();
});
test('push on full buffer returns shifted value', () => {
const lpf = new LowPassFilter();
expect(lpf.push(1)).toBe(0);
expect(lpf.push(2)).toBe(0);
expect(lpf.push(3)).toBe(0);
expect(lpf.push(4)).toBe(0);
expect(lpf.push(5)).toBe(0);
expect(lpf.push(6)).toBe(1);
expect(lpf.push(7)).toBe(2);
});
test('next returns smoothed value', () => {
const lpf = new LowPassFilter();
expect(lpf.next(1)).toBe(0.9);
expect(lpf.next(2)).toBe(1.881);
});
test('next returns smoothed value with custom smoothing', () => {
const lpf = new LowPassFilter(0.5);
expect(lpf.next(1)).toBe(0.5);
expect(lpf.next(2)).toBe(1.125);
});

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@@ -1,160 +0,0 @@
/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @format
*/
import {Rect} from './geometry';
export const SNAP_SIZE = 16;
export function snapGrid(val: number): number {
return val - (val % SNAP_SIZE);
}
export function getPossibleSnappedPosition(
windows: Array<Rect>,
{
getGap,
getNew,
}: {
getNew: (win: Rect) => number;
getGap: (win: Rect) => number;
},
): number | undefined {
for (const win of windows) {
const gap = Math.abs(getGap(win));
if (gap >= 0 && gap < SNAP_SIZE) {
return getNew(win);
}
}
}
export function getDistanceTo(props: Rect, win: Rect): number {
const x1 = win.left;
const y1 = win.top;
const x1b = win.left + win.width;
const y1b = win.top + win.height;
const x2 = props.left;
const y2 = props.top;
const x2b = props.left + props.width;
const y2b = props.top + props.height;
const left = x2b < x1;
const right = x1b < x2;
const bottom = y2b < y1;
const top = y1b < y2;
if (top && left) {
return distance(x1, y1b, x2b, y2);
} else if (left && bottom) {
return distance(x1, y1, x2b, y2b);
} else if (bottom && right) {
return distance(x1b, y1, x2, y2b);
} else if (right && top) {
return distance(x1b, y1b, x2, y2);
} else if (left) {
return x1 - x2b;
} else if (right) {
return x2 - x1b;
} else if (bottom) {
return y1 - y2b;
} else if (top) {
return y2 - y1b;
} else {
return 0;
}
}
export function distance(
x1: number,
y1: number,
x2: number,
y2: number,
): number {
return Math.abs(x1 - x2) + Math.abs(y1 - y2);
}
export function maybeSnapLeft(
props: Rect,
windows: Array<Rect>,
left: number,
): number {
// snap right side to left
// ┌─┬─┐
// │A│B│
// └─┴─┘
const snapRight = getPossibleSnappedPosition(windows, {
getGap: (win) => win.left - (props.width + left),
getNew: (win) => win.left - props.width,
});
if (snapRight != null) {
return snapRight;
}
// snap left side to right
// ┌─┬─┐
// │B│A│
// └─┴─┘
const snapLeft = getPossibleSnappedPosition(windows, {
getGap: (win) => left - (win.left + win.width),
getNew: (win) => win.left + win.width,
});
if (snapLeft != null) {
return snapLeft;
}
return snapGrid(left);
}
export function maybeSnapTop(
_props: Rect,
windows: Array<Rect>,
top: number,
): number {
// snap bottom to bottom
// ┌─┐
// │A├─┐
// │ │B│
// └─┴─┘
const snapBottom2 = getPossibleSnappedPosition(windows, {
getGap: (win) => top - win.top - win.height,
getNew: (win) => win.top + win.height,
});
if (snapBottom2 != null) {
return snapBottom2;
}
// snap top to bottom
// ┌─┐
// │B│
// ├─┤
// │A│
// └─┘
const snapBottom = getPossibleSnappedPosition(windows, {
getGap: (win) => top - win.top - win.height,
getNew: (win) => win.top + win.height,
});
if (snapBottom != null) {
return snapBottom;
}
// snap top to top
// ┌─┬─┐
// │A│B│
// │ ├─┘
// └─┘
const snapTop = getPossibleSnappedPosition(windows, {
getGap: (win) => top - win.top,
getNew: (win) => win.top,
});
if (snapTop != null) {
return snapTop;
}
return snapGrid(top);
}