Move plugins to "sonar/desktop/plugins"

Summary:
Plugins moved from "sonar/desktop/src/plugins" to "sonar/desktop/plugins".

Fixed all the paths after moving.

New "desktop" folder structure:
- `src` - Flipper desktop app JS code executing in Electron Renderer (Chrome) process.
- `static` - Flipper desktop app JS code executing in Electron Main (Node.js) process.
- `plugins` - Flipper desktop JS plugins.
- `pkg` - Flipper packaging lib and CLI tool.
- `doctor` - Flipper diagnostics lib and CLI tool.
- `scripts` - Build scripts for Flipper desktop app.
- `headless` - Headless version of Flipper desktop app.
- `headless-tests` - Integration tests running agains Flipper headless version.

Reviewed By: mweststrate

Differential Revision: D20344186

fbshipit-source-id: d020da970b2ea1e001f9061a8782bfeb54e31ba0
This commit is contained in:
Anton Nikolaev
2020-03-14 14:26:07 -07:00
committed by Facebook GitHub Bot
parent beb5c85e69
commit 10d990c32c
133 changed files with 106 additions and 77 deletions

View File

@@ -0,0 +1,190 @@
/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @format
*/
import React from 'react';
import {
FlipperPlugin,
RoundedSection,
Button,
produce,
CenteredView,
Info,
colors,
styled,
FlexRow,
Text,
brandColors,
} from 'flipper';
import {Draft} from 'immer';
type Player = ' ' | 'X' | 'O';
type State = {
cells: readonly [
Player,
Player,
Player,
Player,
Player,
Player,
Player,
Player,
Player,
];
winner: Player;
turn: 'X' | 'O';
};
function initialState(): State {
return {
// Cells
// 0 1 2
// 3 4 5
// 6 7 8
cells: [' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '] as const,
turn: Math.random() < 0.5 ? 'O' : 'X',
winner: ' ',
} as const;
}
const computeNextState = produce(
(draft: Draft<State>, cell: number, player: 'X' | 'O') => {
draft.cells[cell] = player;
draft.turn = player === 'X' ? 'O' : 'X';
draft.winner = computeWinner(draft.cells);
},
);
function computeWinner(c: State['cells']): Player {
// check the 2 diagonals
if ((c[0] === c[4] && c[0] === c[8]) || (c[2] === c[4] && c[2] === c[6])) {
return c[4];
}
for (let i = 0; i < 3; i++) {
// check vertical
if (c[i] === c[3 + i] && c[i] === c[6 + i]) {
return c[i];
}
// check horizontal
if (c[i * 3] === c[i * 3 + 1] && c[i * 3] === c[i * 3 + 2]) {
return c[i * 3];
}
}
return ' ';
}
export default class ReactNativeTicTacToe extends FlipperPlugin<
State,
any,
any
> {
state = initialState();
componentDidMount() {
this.client.subscribe('XMove', ({move}: {move: number}) => {
this.makeMove('X', move);
});
this.client.subscribe('GetState', () => {
this.sendUpdate();
});
this.sendUpdate();
}
makeMove(player: 'X' | 'O', move: number) {
if (this.state.turn === player && this.state.cells[move] === ' ') {
this.setState(computeNextState(this.state, move, player), () =>
this.sendUpdate(),
);
}
}
sendUpdate() {
this.client.call('SetState', this.state);
}
handleCellClick(move: number) {
this.makeMove('O', move);
}
handleReset() {
this.setState(initialState(), () => this.sendUpdate());
}
render() {
const {winner, turn, cells} = this.state;
return (
<CenteredView>
<RoundedSection title="React Native Tic-Tac-Toe">
<Info type="info">
This plugin demonstrates how to create pure JavaScript Flipper
plugins for React Native. Find out how to create a similar plugin at{' '}
<a
href="https://fbflipper.com/docs/tutorial/intro.html"
target="blank">
fbflipper.com
</a>
.
</Info>
<Container>
<Text size={24}>Flipper Tic-Tac-Toe</Text>
<br />
<br />
<Text size={18}>
{winner !== ' '
? `Winner! ${winner}`
: turn === 'O'
? 'Your turn'
: 'Mobile players turn..'}
</Text>
<GameBoard>
{cells.map((c, idx) => (
<Cell
key={idx}
disabled={c !== ' ' || turn != 'O' || winner !== ' '}
onClick={() => this.handleCellClick(idx)}>
{c}
</Cell>
))}
</GameBoard>
<Button onClick={() => this.handleReset()}>Start new game</Button>
</Container>
</RoundedSection>
</CenteredView>
);
}
}
const Container = styled('div')({
border: `4px solid ${brandColors.Flipper}`,
borderRadius: 4,
padding: 20,
marginTop: 20,
});
const GameBoard = styled(FlexRow)({
flexWrap: 'wrap',
justifyContent: 'space-between',
marginTop: 20,
marginBottom: 20,
});
const Cell = styled('button')({
padding: 20,
height: 80,
minWidth: 80,
fontSize: 24,
margin: 20,
flex: 0,
borderRadius: 4,
backgroundColor: colors.highlight,
color: 'white',
':disabled': {
backgroundColor: colors.greyTint2,
},
});