Swift support for NetworkPlugin (#201)
Summary: Solves #173 - [x] Add plugins in the sonarkit xcodeproj so that its easy to debug - [x] Get rid off the c++ in the headers - [x] Add example to hit network requests and validate Have a look at the screen shot below ✨⭐️⚡️ <img width="1677" alt="screen shot 2018-08-02 at 12 46 07 pm" src="https://user-images.githubusercontent.com/3865908/43581809-22efe4fe-9652-11e8-9424-f279d07c5c81.png"> Pull Request resolved: https://github.com/facebook/flipper/pull/201 Reviewed By: danielbuechele Differential Revision: D9132157 Pulled By: priteshrnandgaonkar fbshipit-source-id: 2b425506961f02eb2bf629c2bcab0da6e7ce5bb0
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/*
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* Copyright (c) 2018-present, Facebook, Inc.
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*
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* This source code is licensed under the MIT license found in the LICENSE
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* file in the root directory of this source tree.
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*
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*/
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#if FB_SONARKIT_ENABLED
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#pragma once
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#import "SKBufferingPlugin.h"
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#import "SKDispatchQueue.h"
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#import <iostream>
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#import <memory>
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struct CachedEvent {
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NSString *method;
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NSDictionary<NSString *, id> *sonarObject;
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};
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@interface SKBufferingPlugin(CPPInitialization)
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- (instancetype)initWithVectorEventSize:(NSUInteger)size connectionAccessQueue:(std::shared_ptr<facebook::sonar::DispatchQueue>)connectionAccessQueue;
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- (instancetype)initWithDispatchQueue:(std::shared_ptr<facebook::sonar::DispatchQueue>)queue;
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@end
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#endif
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