Added state tracking around init and connected events
Summary: Im concerned that we are gettign disconnected without realising, this should help with the logs Reviewed By: lblasa Differential Revision: D47053321 fbshipit-source-id: 1014a3e856517e234f0f79f2a4692f18397fc457
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Facebook GitHub Bot
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05e686dd47
@@ -54,6 +54,7 @@ export function plugin(client: PluginClient<Events>) {
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const os = client.device.os;
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const os = client.device.os;
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client.onMessage('init', (event) => {
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client.onMessage('init', (event) => {
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console.log('[ui-debugger] init');
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rootId.set(event.rootId);
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rootId.set(event.rootId);
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uiState.frameworkEventMonitoring.update((draft) => {
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uiState.frameworkEventMonitoring.update((draft) => {
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event.frameworkEventMetadata?.forEach((frameworkEventMeta) => {
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event.frameworkEventMetadata?.forEach((frameworkEventMeta) => {
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@@ -62,6 +63,16 @@ export function plugin(client: PluginClient<Events>) {
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});
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});
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});
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});
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client.onConnect(() => {
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uiState.isConnected.set(true);
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console.log('[ui-debugger] connected');
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});
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client.onDisconnect(() => {
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uiState.isConnected.set(false);
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console.log('[ui-debugger] disconnected');
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});
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async function processMetadata(
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async function processMetadata(
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incomingMetadata: Record<MetadataId, Metadata>,
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incomingMetadata: Record<MetadataId, Metadata>,
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) {
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) {
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@@ -183,6 +194,8 @@ export function plugin(client: PluginClient<Events>) {
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const snapshot = createState<SnapshotInfo | null>(null);
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const snapshot = createState<SnapshotInfo | null>(null);
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const uiState: UIState = {
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const uiState: UIState = {
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isConnected: createState(false),
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//used to disabled hover effects which cause rerenders and mess up the existing context menu
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//used to disabled hover effects which cause rerenders and mess up the existing context menu
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isContextMenuOpen: createState<boolean>(false),
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isContextMenuOpen: createState<boolean>(false),
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@@ -10,6 +10,7 @@
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import {Atom} from 'flipper-plugin';
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import {Atom} from 'flipper-plugin';
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export type UIState = {
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export type UIState = {
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isConnected: Atom<boolean>;
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isPaused: Atom<boolean>;
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isPaused: Atom<boolean>;
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streamState: Atom<StreamState>;
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streamState: Atom<StreamState>;
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searchTerm: Atom<string>;
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searchTerm: Atom<string>;
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